History of Video Games – The First Video Game Ever Made?

Being a retro-gamer for many years, I have been very interested in the history and development of video games. To be precise, I’m passionate about the question “Which is the first ?”… video game?” This is why I began an extensive investigation (and made this article the first in a series that will cover all aspects of video gaming history).

The question was: What was the first ever video game?

Answer: As with many things in life, it is not easy to answer that question. It all depends on how you define “videogame”. It all depends on your definition of “video game”. This led me to compile a list of 4-5 video game that I believe were the beginning of the video-gaming industry. It is obvious that the original video games were not designed to make a profit. There was no Sega, Atari or Nintendo back then. The idea of a “videogame” or an electronic device that was solely designed for playing games and having fun was beyond the reach of over 99%. We are now able to have many hours of entertainment and fun today thanks to a small group of geniuses that walked the first steps in the video gaming revolution (even if millions of jobs were created over the past four or five decades). Here are the “first video games nominees”.

1940s – Cathode Ray Tube Entertainment Device

With official documentation, this is the first electronic gaming device ever created. It was designed by Thomas T. Goldsmith Jr., Estle Ray Mann. It was built in the 1940s, and submitted for a US Patent in January 1947. It was also the first ever electronic game device to be granted a patent (US Patent 2,455,992). It was described in the patent as an analog circuit device that used a series of knobs to control a dot in the cathode-ray tube display. The game was inspired by the way missiles appear in WWII radars. The object of the game was to control a “missile” and hit a target. It was difficult, if not impossible, to display graphics on a Cathode Ray Tube display in the 1940s. This is why only the “missile” was shown on the display. Screen overlays were manually placed on the screen to show the target and any other graphics. Many believe that Atari’s “Missile Command”, a famous videogame, was inspired by this gaming device. Visit:- https://joker123mafia.club/

1951: NIMROD

NIMROD was the name for a digital computer device that was created in the 1950s. This computer was created by engineers from Ferranti (a UK-based company), with the intention of displaying it at the 1951 Festival of Britain. Later, it was also shown in Berlin.

NIM, a strategy game that involves two players, is a numerical game for strategy. It is thought to have originated in ancient China. NIM’s rules are simple: Each player must select one of a number of groups or “heaps” and each heap must contain a specific number of objects. The common starting array for NIM is three heaps that each contain 3, 4, and 5, respectively. Each player takes turns removing objects from the heaps. However, all objects removed must come from one heap and no more than one object can be removed. The player who takes the last object from the heap loses. However, there’s a variant of the game that allows the player to win by taking the last object from each heap.

NIMROD used a light panel as a display. It was designed and built with the sole purpose of playing NIM. It doesn’t use “raster video equipment”, a monitor, TV, or other display device. It isn’t considered a “video game” by many (an electronic game, yes… but a videogame, no …).). It really all depends on how you view a “videogame”.

1952: OXO (Noughts and crosses)

This was a digital version “Tic-Tac Toe” created for the EDSAC (Electronic Delay Storage Automatic Calculator). It was created by Alexander S. Douglas, University of Cambridge.

The game rules are the same as a regular Tic Tac-Toe game. It is played against the computer, and there was no 2-player option. The input method was a rotary dial, similar to the ones found in old telephones. The output was displayed in a cathode-ray tube with a size of 35×16 pixels. The EDSAC computer was limited to the University of Cambridge. This made it difficult for people to play the game. However, an EDSAC emulator was developed and was available …)..

1958: Two tennis matches

William Higinbotham was a Brookhaven National Laboratory physicist who created “Tennis for Two”. This game was created to entertain laboratory visitors during “visitors day”. (finally !…). A video game created “just for fun “…). It was quite well-designed for its time: ball behavior could be modified by gravity, wind velocity and position, as well as angle of contact. You had to avoid the net, just like in real tennis. Two “joysticks”, two controllers each with a push button and a rotational knob, were included in the video game hardware. They were connected to an analogue console and an oscilloscope.

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